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Monday, January 4, 2010
ASIA: Asia Comic Art Makes It to the Museum
January 5, 2010
By SONIA KOLESNIKOV-JESSOP
SINGAPORE — The term “Animamix” was coined in 2006 by the Taiwanese art critic and curator Victoria Lu to describe a new aesthetic trend she had observed in Asian contemporary art, one that incorporates the visual language of animation and comics.
Ms. Lu helped organize the inaugural Animamix Biennial in 2007 at the Museum of Contemporary Art in Shanghai, and the event has now expanded to four museums in the first major cross-straits international biennial, which began in December.
Exhibitions around the Animamix theme are being staged at the Museum of Contemporary Art in Shanghai (until Jan. 31), Today’s Art Museum in Beijing (until Jan. 10), the Museum of Contemporary Art in Taipei (until Jan. 31) and the Guangdong Museum of Art in Guangzhou (Jan. 21-Feb. 28).
Ms. Lu, who is the creative director of the MoCA Shanghai and the artistic director of the biennial, said that Animamix’s characteristics include the worship of youth and the pursuit of an idealized youthful beauty; strong narrative texts and images; and the use of vivid and colorful visuals derived from electronic media.
Yang Na, based in Beijing, is one of the 300 or so artists selected for the Animamix Biennial. She paints doll-like women with pouty mouths and perfect porcelain skin; yet their eyes are empty, hinting at the superficiality of their beauty and the artist’s reflection on her generation’s obsession with appearance and consumption.
The new generation of Asian artists may have been influenced by a diet of Japanese manga, anime and computer games, but Ms. Lu is quick to point out that Animamix goes beyond a straightforward incorporation of those media.
She argues that, unlike the pop artists of the 1960s and ’70s, who simply appropriated visual symbols from comics and animation, Animamix artists are already completely immersed in their aesthetic. They like to blur the distinctions between high-brow and low-brow art. They are also engaged in various creative fields and often integrate those fields into their works, she said.
One of this trend’s leaders is the prolific Japanese artist Takashi Murakami, who, like Andy Warhol, has successfully repackaged low-brow culture and promoted it to high art. But he has also gone a step further than Warhol by making his art available on everything from T-shirts and plush dolls to Louis Vuitton handbags.
Many Animamix artists are creating their own comics-style characters that regularly reappear in their works. The Korean artist Kwon Ki-soo uses a computer-like graphic lexicon characterized by pared-down parameters with his artistic alter-ego, “Dongguri” — a black-and-white line-drawn figure with a permanent grin that roams across simplified, colorful traditional Korean landscapes. Dongi Lee, another Korean artist, created “Atomaus,” a cross between the Japanese animation character Atom and Mickey Mouse, who has adventures in real and imaginary settings.
The Taiwan-based jewelry designer and artist Jeff Dah-Yue Shi conceived Zha long, a cherubic, tattooed boy who is a combination of the martial artist Bruce Lee and Na Cha, a character from Chinese mythology often depicted flying with a wheel of fire under each foot.
Each exhibition features different Animanix artists, with some overlaps. In Taiwan, the MoCA Taipei’s “Visual Attract and Attack” features about 50 artists, not all of whom are from Asia: along with pieces by Mr. Murakami and Yoshitomo Nara from Japan are works by Angelo Volpe of Italy, Virginie Barré of France, Inbal Shved of Israel, Lelya Borisenko of Russia and Maya Lin of the United States. The aim of the exhibition is to show the international spread of the Animamix language, as Maple Yujie Lin, MoCA Taipei’s chief curator, explained in her essay for the exhibition.
Ms. Lu said that, thanks to higher funding, the MoCA Taipei was able to show more international artists, whereas the other venues are focusing more on Asian artists.
“The Beijing venue has the largest number of Chinese artists participating, while the Shanghai venue has more younger, newer artists,” she said, adding that the Guangdong venue would focus on local artists.
Ms. Lu said that Hong Kong had already expressed interest in joining the next Animamix Biennial and that she was hoping to get Japan, South Korea and Singapore to participate in the future.
Mila Bollansee, the gallery manager of Beyond Art Space in Shanghai, which often shows Animamix artists, believes that during the latter part of the 20th century, aesthetics was neglected “in favor of more intellectual artistic preoccupations,” she wrote in an e-mail.
“But new developments in global culture like the ‘manga craze’ all over the world and the growing impact of animation on our daily lives have led to a new trend in aesthetics, aptly coined ‘Animamix.’ It is the living proof that now artistic trends can develop in Asia and spread to the rest of the world as we notice that a multitude of international artists are participating in these exhibitions.”
Ms. Bollansee said she believes that Animamix will be one of the sources of inspiration for the global art scene because of its ability to combine life and virtual reality. “It is the kind of art that will allow the artists to maximize their creativity level and the audience to have access to a world of dreams and fantasy,” she said.
Copyright 2010
By SONIA KOLESNIKOV-JESSOP
SINGAPORE — The term “Animamix” was coined in 2006 by the Taiwanese art critic and curator Victoria Lu to describe a new aesthetic trend she had observed in Asian contemporary art, one that incorporates the visual language of animation and comics.
Ms. Lu helped organize the inaugural Animamix Biennial in 2007 at the Museum of Contemporary Art in Shanghai, and the event has now expanded to four museums in the first major cross-straits international biennial, which began in December.
Exhibitions around the Animamix theme are being staged at the Museum of Contemporary Art in Shanghai (until Jan. 31), Today’s Art Museum in Beijing (until Jan. 10), the Museum of Contemporary Art in Taipei (until Jan. 31) and the Guangdong Museum of Art in Guangzhou (Jan. 21-Feb. 28).
Ms. Lu, who is the creative director of the MoCA Shanghai and the artistic director of the biennial, said that Animamix’s characteristics include the worship of youth and the pursuit of an idealized youthful beauty; strong narrative texts and images; and the use of vivid and colorful visuals derived from electronic media.
Yang Na, based in Beijing, is one of the 300 or so artists selected for the Animamix Biennial. She paints doll-like women with pouty mouths and perfect porcelain skin; yet their eyes are empty, hinting at the superficiality of their beauty and the artist’s reflection on her generation’s obsession with appearance and consumption.
The new generation of Asian artists may have been influenced by a diet of Japanese manga, anime and computer games, but Ms. Lu is quick to point out that Animamix goes beyond a straightforward incorporation of those media.
She argues that, unlike the pop artists of the 1960s and ’70s, who simply appropriated visual symbols from comics and animation, Animamix artists are already completely immersed in their aesthetic. They like to blur the distinctions between high-brow and low-brow art. They are also engaged in various creative fields and often integrate those fields into their works, she said.
One of this trend’s leaders is the prolific Japanese artist Takashi Murakami, who, like Andy Warhol, has successfully repackaged low-brow culture and promoted it to high art. But he has also gone a step further than Warhol by making his art available on everything from T-shirts and plush dolls to Louis Vuitton handbags.
Many Animamix artists are creating their own comics-style characters that regularly reappear in their works. The Korean artist Kwon Ki-soo uses a computer-like graphic lexicon characterized by pared-down parameters with his artistic alter-ego, “Dongguri” — a black-and-white line-drawn figure with a permanent grin that roams across simplified, colorful traditional Korean landscapes. Dongi Lee, another Korean artist, created “Atomaus,” a cross between the Japanese animation character Atom and Mickey Mouse, who has adventures in real and imaginary settings.
The Taiwan-based jewelry designer and artist Jeff Dah-Yue Shi conceived Zha long, a cherubic, tattooed boy who is a combination of the martial artist Bruce Lee and Na Cha, a character from Chinese mythology often depicted flying with a wheel of fire under each foot.
Each exhibition features different Animanix artists, with some overlaps. In Taiwan, the MoCA Taipei’s “Visual Attract and Attack” features about 50 artists, not all of whom are from Asia: along with pieces by Mr. Murakami and Yoshitomo Nara from Japan are works by Angelo Volpe of Italy, Virginie Barré of France, Inbal Shved of Israel, Lelya Borisenko of Russia and Maya Lin of the United States. The aim of the exhibition is to show the international spread of the Animamix language, as Maple Yujie Lin, MoCA Taipei’s chief curator, explained in her essay for the exhibition.
Ms. Lu said that, thanks to higher funding, the MoCA Taipei was able to show more international artists, whereas the other venues are focusing more on Asian artists.
“The Beijing venue has the largest number of Chinese artists participating, while the Shanghai venue has more younger, newer artists,” she said, adding that the Guangdong venue would focus on local artists.
Ms. Lu said that Hong Kong had already expressed interest in joining the next Animamix Biennial and that she was hoping to get Japan, South Korea and Singapore to participate in the future.
Mila Bollansee, the gallery manager of Beyond Art Space in Shanghai, which often shows Animamix artists, believes that during the latter part of the 20th century, aesthetics was neglected “in favor of more intellectual artistic preoccupations,” she wrote in an e-mail.
“But new developments in global culture like the ‘manga craze’ all over the world and the growing impact of animation on our daily lives have led to a new trend in aesthetics, aptly coined ‘Animamix.’ It is the living proof that now artistic trends can develop in Asia and spread to the rest of the world as we notice that a multitude of international artists are participating in these exhibitions.”
Ms. Bollansee said she believes that Animamix will be one of the sources of inspiration for the global art scene because of its ability to combine life and virtual reality. “It is the kind of art that will allow the artists to maximize their creativity level and the audience to have access to a world of dreams and fantasy,” she said.
Copyright 2010
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